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Hands of Necromancy - Growth Sanctuary

For Growth Sanctuary I was given the task of creating a classic 'Heretic' styled map. A straight key-hunt and find the exit style map with combat and secret hunting. As with all my maps I tried to paint the backstory of a fortress colony surrounding a tree which I took inspiration from the many Roda tree levels throughout the YS series. I really wanted to portray an area of the world hidden away in this tree colony. There is also a small Shadowgate reference for those willing to search for it. A big thing I wanted to ensure was using all of GZDoom enhanced features to make a level that couldn't be done in just standard Doom engine games. The tight deadline and learning the mechanics of the game where quite a task for me but I felt by the end I knew what I was doing and felt there was a good balance of combat and exploration in the finished level. It meant a lot to be picked for this fun level sets creation and the mappers were good at helping each other.

https://store.steampowered.com/app/1898610/Hands_of_Necromancy/