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Gabagool Grotto

I've never done speed level design so this is my first attempt at it with 6 hours in 2 hour sessions. I wish I was a bit more detailed but I hoped the community would understand. The main idea for the project was Plutonia style maps which is about making challenging encounters in unique ways with Doom 2s roster. I tried to mess with teleports and fast doors to make a trap filled short level for the project.

https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/pusstonia